The objective of the game is to capture the opponent's emperor and prince (or princes). That is, most pieces do not promote, and promotion (if possible) is compulsory on capture. Because of this, the promotions from the English-language sources have been followed throughout this article, with alternatives given in the footnotes. ![]() There are additionally some confusions in the Japanese Wikipedia promotions: for example, the fragrant elephant is said to exist in tai shogi, but without a piece promoting into it. The difference is unusual: in all smaller variants, Japanese Wikipedia agrees with the English-language sources on promotions, even though it does not always agree on the moves. ![]() However, in tai shogi non-promoting copies of those powerful pieces can be obtained by promoting some weak pieces. In maka dai dai shogi with its demotions, The Chess Variant Pages suggest that promotion is only compulsory when capturing a promoted piece, which seems more reasonable because otherwise the most powerful pieces would quickly disappear. Both agree that promotion is compulsory upon capture if the piece can promote. However, the promotion rules given in English-language sources are similar to those of dai dai shogi: most pieces do not promote. The promotion rules given on the Japanese Wikipedia are similar to those of maka dai dai shogi: almost all pieces promote, but most to the lowly gold general, even if they are much more powerful and many weak pieces turn into "free" versions of themselves (in which stepping moves are replaced by unlimited ranging moves in the same directions). Dai dai shogi and maka dai dai shogi have very different promotion rules. (Indeed, two of the Edo-era sources generally do not describe a piece for tai shogi if it exists in a smaller variant.) Only nine extra pieces are added that do not appear in any smaller games – the peacock, soldier, vermillion sparrow, turtle-snake, side dragon, golden deer, silver hare, fierce eagle, and ram's-head soldier. Additionally, many of the tai shogi pieces not from those two games already appear in the even more popular chu shogi. Almost all the pieces of those two smaller games are included, and where the same pieces are found, they move the same way. Tai shogi is essentially a merger of two other large-board shogi variants: dai dai shogi and maka dai dai shogi. Part of the initial setup Rules of the game It is not clear if the game was ever played much historically, as the few sets that were made seem to have been intended only for display. Different sources often differ significantly in the moves attributed to the pieces, and the degree of contradiction (summarised below with the listing of most known alternative moves) is such that it is likely impossible to reconstruct the "true historical rules" with any degree of certainty, if there ever was such a thing. Like other large-board variants, but unlike standard shogi, the game is played without drops, and uses a promotion-by-capture rule.īecause of the terse and often incomplete wording of the historical sources for the large shogi variants, except for chu shogi and to a lesser extent dai shogi (which were at some points of time the most prestigious forms of shogi being played), the historical rules of tai shogi are not clear. It was never a popular game indeed, a single production of six game sets in the early 17th century was a notable event. One game may be played over several long sessions and require each player to make over a thousand moves. Before the discovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant, if not board game, ever. The game dates to the 15th century and is based on earlier large-board shogi games. ![]() ![]() Tai shogi (泰将棋 tai shōgi or 無上泰将棋 mujō tai shōgi "grand chess", renamed from 無上大将棋 mujō dai shōgi "supreme chess" to avoid confusion with 大将棋 dai shōgi) is a large-board variant of shogi (Japanese chess).
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